Gilles is a designer of humanoids. In 2017, he published the foundational work Positionism, which was 15 years in the making. Positionism is a method that involves judging, recording and sharing the precise positions of elements in art, such that complex art forms can be refined over time.

As he explains: “I wanted to do what art interpreters have always said the ancient Greeks did: use a written canon of proportions as an aid to make realistic figures. So I spent years researching past artists’ canons and designing my own. Then I became convinced Classical sculptors actually used lifecasting, as suggested by the sculptor Nigel Konstam.

In Positionism I support Konstam’s theory and explain why I think Michelangelo also used lifecasting and then transferred his models to stone and different scales using pointing methods.

With the aid of technology, we can now design, share and improve canons of proportions, and use them to create increasingly realistic humanoids. I’ve shared my design in Positionism in the hope people use, adjust and refine it for art, computer graphics and humanoid robotics”.

Gilles’ prototype female is based on research and analysis of ancient and modern sources, thus she has a look that can be seen as both classical and fresh.

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